From the Library of Ross Hagglund Download at WoweBook.Com Praise for Core Animation “[This book is] a neat introduction to Core Animation. Both beginners and advanced developers will find many useful nuggets of information and techniques in this book.” —Brian Christensen “Core Animation has prepared me for the future of user interface programming on Macs and iPhones—and I’m glad.
- Core Animation: Simplified Animation Techniques for Mac and iPhone Development 英文书摘要 Apple's Core Animation framework enables Mac OS X, iPhone, and iPod touch developers to create richer, more visual applications-more easily than ever and with far less code.
- Core Animation: Simplified Animation Techniques for Mac and iPhone Development From the Library of Ross Hagglund Download at WoweBook.Com Praise for Core Animation “[This book is].
Description. Copyright 2010. Proportions: 7' back button 9-1/8'. Web pages: 264. Release: 1st. Reserve. ISBN-10: 0-321-61775-4.
ISBN-13: 978-0-321-61775-0 Apple company's Core Animation framework enables Mac OS A, iPhone, and iPod contact programmers to create richer, even more visible applications-more quickly than actually and with far less program code. Today, there's a extensive, example-rich, full-color research to Primary Animation for skilled OS Times and iPhone programmers who would like to create the nearly all of this effective platform. Marcus Zarra and He Long show precisely what Core Computer animation can and can't do, how to make use of it most effectively-and how to avoid misusing it. Developing on your present knowledge of Objective-C, Cacao, and Xcode, they existing specialist techniques, information, and downloadable program code for all factors of Core Animation development, from keyframing to film play-back. Zarra and Long completely review commonalities and distinctions between Primary Animation on the Mac and iPhone, assisting you write code that can effortlessly shift between platforms. They also existing a complete section of innovative techniques and established “rules óf thumb” for óptimizing Core Animation's real-world functionality. Sample Content material Online Structure Chapter Sample Webpages (includes Section 3 and Index) Desk of Material Component I: Getting Started with Primary Animation Section 1: What Can be Core Animation?
Computerized Animation
3 Part 2: What Can and Should I Animate? 15 Component II: Core Animation Fundamentals Part 3: Basic Animations 27 Section 4: Keyframe Animation 45 Component III: Core Animation Levels Part 5: Level Transforms 69 Section 6: Coating Filter systems 83 Chapter 7: QuickTime Levels 111 Chapter 8: OpenGL Level 131 Chapter 9: Quartz Composer Level 149 Section 10: Some other Useful Layers 161 Part 4: Advanced Primary Animation Chapter 11: User Connection 177 Section 12: Overall performance 193 Part 13: Core Animation on the iPhone 207 Catalog 227.